FR_COOKS_MOVEMENT |
The cooks will move up, down, left and right with the given input using a keyboard. |
UR_COOKS |
FR_COOKS_SWITCH |
The user will be able to switch cooks by pressing a key. |
UR_COOKS |
FR_COOKS_FLIP |
Must have the ability to flip items on the stove. This must be done before patty burns. |
UR_COOKS |
FR_COOKS_CHOP |
Must have the ability to chop items at the relevant station.. |
UR_COOKS |
FR_COOKS_GRAB |
Cooks must be able to grab items and can hold up to 2 items, one in each hand. |
UR_COOKS |
FR_COOKS_PLACE |
Cooks must be able to place items down in the same order they picked them up in. |
UR_COOKS |
FR_CUSTOMER_ARRIVE |
Customers arrive at random time intervals and request a recipe with a dialog box that includes the required ingredients. In the scenario they will arrive on their own, then later in groups. |
UR_CUSTOMERS |
FR_GAMEMODE_1 |
A scenario game mode where a configurable number of customers arrive who must be served in the time limit. Requires reputation points to complete. |
UR_GAMEMODES |
FR_GAMEMODE_2 |
An “endless” game mode where customers will arrive until all reputation points are lost. The number of customers served before all points are lost serves as the score. |
UR_GAMEMODES |
FR_COOKING_STATION_1 |
Must have an area where cooks are able to chop raw vegetables. Vegetables must be cut properly. |
UR_STATIONS |
FR_COOKING_STATION_2 |
Must have an area where cooks are able to cook and flip patties. This must be done within a time limit otherwise the patties will burn and end up discarded. |
UR_STATIONS |
FR_COOKING_STATION_3 |
This is the baking section where cooks are able to bake raw ingredients. |
UR_STATIONS |
FR_SERVING_STATION |
This is an area where cooks can place the complete dishes and customers can receive their order. |
UR_STATIONS |
FR_INGRIDENT_STATION |
This is an area where cooks can pick up raw ingredients to prepare. These will automatically be replenished and cooks can pick up multiple at once. |
UR_STATIONS |
FR_COUNTER |
This is an area where the customers will wait for their order. |
UR_STATIONS |
FR_RECIPE_1 |
This recipe for salads contains chopped lettuce, chopped tomatoes and chopped onions. They must be stacked on a plate. |
UR_RECIPES |
FR_RECIPE_2 |
This recipe for burgers contains a fried patty (must be formed first) and a toasted bun. These must be stacked on a plate. |
UR_RECIPES |
FR_RECIPE_3 |
This recipe for pizzas contains a base, a sauce and a topping, all stacked and then cooked. |
UR_RECIPES |
FR_RECIPE_4 |
This recipe for jacket potatoes contains a cooked potato and a topping, both stacked on a plate. |
UR_RECIPES |
FR_RECIPE_DISPLAY |
Recipes will be displayed as pictures of the ingredients to make up the order. |
UR_RECIPES |
FR_SCORE |
A variable that initially starts at 3. When a customer’s demand is not met, it will decrease. |
UR_CUSTOMERS |
FR_CUSTOMER_WAIT |
Customers will wait at a counter while their order is being prepared. If they wait too long then there will be a point penalty. |
UR_CUSTOMERS |
FR_CUSTOMER_DEMAND |
When a customer arrives they will request an item and give a time limit. If this isn’t completed within the time limit then there will be a point penalty. |
UR_CUSTOMER |
FR_MONEY |
One of the score metrics. If a customer is served within the time frame, the player will be rewarded with some money. |
UR_SHOP |
FR_SHOP_MENU |
A menu where the player can spend money on more stations and cooks. |
UR_SHOP |
FR_IDLE_MODE |
An option in the game menu where the user can choose to not play. Enabling it will force the game into the above described idle mode. |
UR_IDLE |
FR_TIMER |
To ensure the scenario game mode doesn’t go on for too long, there will be a clear timer that the user can always see for time management |
UR_GAMEMODES |